Your childhood, just off the road.
I make short films where the games we grew up with turn up beside ordinary roads at dusk, looking exactly how you remember them.
Selected films
The ones you sent to a friend.
Over 30 million views across 60+ films. These four did most of the damage — and the comments under every one of them said the same thing: "I haven't thought about this in years."
Hill Climb Racing
He's still trying to make it up that hill.
Plants vs. Zombies
You know this lawn. You've just never driven past it.
The Earbud House
A tiny everyday object, somehow big enough to live in.
Pou, Talking Tom and plenty more on Instagram.
Also on the page: Angry Birds, Subway Surfers, Temple Run, Robloxia and a lot of experiments that never made it. Counts last updated October 2026 and still climbing. These are fan-made films with no connection to the original game studios.
How it's made
One film. Usually dozens of tries.
People always ask if it's "just a prompt." It isn't. Every film goes through the same four stages, and most of them get rebuilt at least once.
The memory
Every film starts with a game a lot of people played, and then finding the one detail that makes them stop: a lawn, a jeep, a face they'd know anywhere.
Notebook & researchThe frame
Building the scene as a photograph from a passing car, then editing it until it looks like it could actually be sitting there beside the road.
ImagesThe motion
Handheld camera shake, footsteps on gravel, one honest reaction. Directing it second by second until it stops looking animated.
VideoThe feeling
Then the caption. One line that makes people tag the friend they used to play with — and that's usually the moment a film takes off.
Edit & postThe exact workflow is behind this line.
Most of what people ask me is "how exactly?" — the reference stacks, the model settings, the prompt structure, the retakes. That isn't something I hand out for free. It's the actual work, and it's what the course is for.
The toolkit
Want to make your own? Start here.
Two platforms, and between them basically everything I use. Not a sponsored list — they're just what I actually open every day.
Straight to themEvery model I use, in one tab.
Images, video, audio and the frontier language models — all under a single subscription. This is where every film starts, and where I find out which model actually nails an idea.
- Image: Nano Banana, GPT Image, Seedream, Flux, Runway Frames
- Video: Seedance 2.5, Kling, Veo, Runway, Grok
- Audio: ElevenLabs and Suno
- LLM Studio: GPT, Claude, Gemini and Grok — frontier models side by side, with web access
- The first stills for PvZ, Hill Climb and Pou were all built here
Where the stills start to move.
Built specifically for controlled camera and character motion — the part that makes AI footage stop looking like AI footage. Most of the animation you've seen in my films comes from here.
- Seedance 2.5 — the model behind my best-looking shots
- Cinema Studio for cinematic scene construction
- Genjutsu — motion transfer and element swapping
- Character Creator for keeping faces consistent between shots
- Effects, 3D Jutsu, Canvas, layer editing and an MCP plugin for Claude and ChatGPT
Links above are affiliate links. Creates no extra cost for you.
Behind Zuni
For the part of you that still wonders.
Zuni started with one question: what if the places from our childhood games were real, and you just happened to drive past one?
Every film is built by hand, one decision at a time. AI tools do the rendering. The ideas, the references, the retakes and the obsessing over whether a character's eyes look exactly right are all mine.
I post a new one every day at dusk. If one of them made you message an old friend, then it did its job.
See you at dusk. — Zuni
Work with me
Let's put your idea on the road.
Brands, games, apps and products. I can build a film around what you make, for an audience that actually watches to the end.